You wait hours in the rain for a bus. And then three arrive at once.
Three really great video game art/design pieces that I just saw in the past few weeks:
Last year I managed to get Ubuntu 10.10 running on my 13” Macbook Pro so that I could boot into it natively, AND have it accessible as a virtual machine via Virtualbox. When I did that, I wrote a guide. It has been hanging around on my desktop for too long, so I am just going to paste it here, and be done with it.
These instructions are slightly out of date, but they should work, more or less.
Well, the Glyf Blog has been updated with an exciting announcement! You’ll have to go take a look for the full details, but the long and short of it is that RocketHands will be at Supanova 2012, and we will be demoing (among other things!) our new game, Glyf!
Come down and find us in the Artists Alley on Sat-Sun 23rd-24th June at Supanova!
1. The audience is fickle.
2. Grab ‘em by the throat and never let ‘em go.
3. Develop a clean line of action for your leading character.
4. Know where you’re going.
5. The more subtle and elegant you are in hiding your plot points, the better you are as a writer.
6. If you have a problem with the third act, the real problem is in the first act.
7. A tip from Lubitsch: Let the audience add up two plus two. They’ll love you forever.
8. In doing voice-overs, be careful not to describe what the audience already sees. Add to what they’re seeing.
9. The event that occurs at the second act curtain triggers the end of the movie.
10. The third act must build, build, build in tempo and action until the last event, and then — that’s it. Don’t hang around.