I have been trying to get a game done for a competition
. The idea is that you create a game (for up to four players) that uses only one button (each): No extra directional inputs, keys, triggers, rotors, or Rez Vibrators
. Ok, so that last one was output rather than input, but you get my drift. My friend Jack
made an awesome one button game, which you can take a look at here
Well, it has been hard. I started 2 weeks ago, when I was setting off on my annual family holiday. I had a pretty good idea of what I wanted to do, and if I could push myself into that area at least, I might have a chance of pulling it off, or at least discover something close by that was equally, if not more, fantastic. I snatched 20 minute programming sessions every now and then during the week, and got a really basic framework up and running, with some 5 minute graphics, but really not much else. Once home I lost a few days (nights) to sheer exhaustion. A bit more work done during the week fixing stuff that wasn’t working properly, and the end of the week was lost to preparing and launching *water rockets*.
This is what I have now:
Basically the (small) red things are turrets which you can fire - weapon selection, angle, and power is handled with various length presses of a single button. The projectiles move and interact realistically using proper 2d physics
With the Jan 30 deadline looming, and Global GameJam
happening next weekend (beginning Friday), I am really going to have to pull out all the stops to get something finished by Thursday night. It is going to need to be a bit simpler than the idea I originally had, but I think there is enough juice in here to still come up with something really fun, which is achievable within the deadline.
We shall see.